Deadly Dispatch
A physics puzzle game 13 years in the making. Tactical zombie elimination: build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. 30 handcrafted levels, 12 bomb materials, chain-reaction physics, one bomb per sortie. Make it count. Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest.

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