Iteratively Building Virtual Creatures in Minecraft
Grow virtual creatures in static and physics simulated environments. "Creatures" is a stretch given that the environment is Minecraft, but the idea is simple: iteratively add blocks conditionally (tensor convolution) on the current environment (blocks) to maximize some reward.
Open source
Reactions (1)
Similar products
by description similarity
The real Earth in Minecraft at true scale: real heights, real climate and biomes, terrain to the horizon. NeoForge 1.21.1.
Learn Python with Minecraft
github.comMinecraft Interactive world builder
ML Blocks
mlblocks.comDeploy multimodal AI workflows without code
A rudimentary game engine to build four dimensional VR evironments
brainpaingames.comI think it's finally time to lock version 0.2 of my 4d side project.
BlastLoop
github.coma structure-first coding method for AI agents