I wrapped the Zorks with an LLM
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time.
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A ~9M parameter LLM that talks like a small fish.
This is a game I wish I had as a kid learning programming.
I wanted to share this project I've been working on that can maybe help you or your developer friends out.
not benchmarks
We made glhf.chat
glhf.chatrun almost any open-source LLM, including 405B