Automatically detect and patch walking-dead states in Sierra games
Static analysis for Sierra adventure games: finds softlocks by abstract interpretation of decompiled SCI scripts, derives and verifies guards, recompiles them into the game. So I'm building the Lucasartsifier: a static analysis tool that decompiles Sierra resource files, automatically finds those states, automatically generates code to prevent the player from getting into those states, then emits loose patch files that can be placed alongside the original game resources.
Open source
Reactions (1)
Similar products
by description similarity
Halo
github.comopen-source, tamper-evident runtime evidence for AI agents
MicroSCOPE
github.comidentify ransomware statically with heuristics
Bloodhound
bloodhoundsecurity.caGrey-box attack-path discovery in Rust/Go/C++ binaries
Autter is the code security and assurance layer for the AI coding era. It checks every pull request before it merges, catches security risks, governs releases, and closes the loop from production failure to verified fix.
Treedocs
dandylyons.github.ioDocumentation that automatically checks for staleness