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Automatically detect and patch walking-dead states in Sierra games

Static analysis for Sierra adventure games: finds softlocks by abstract interpretation of decompiled SCI scripts, derives and verifies guards, recompiles them into the game. So I'm building the Lucasartsifier: a static analysis tool that decompiles Sierra resource files, automatically finds those states, automatically generates code to prevent the player from getting into those states, then emits loose patch files that can be placed alongside the original game resources.

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