Procedurally generated 3DGS splats powered by Spark
Procedurally generated gaussian splats powered by Spark. I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS.
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Spark
sparkjs.devAn advanced 3D Gaussian Splatting renderer for Three.js
Lofi Worlds
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Turning a Gaussian Splat into a videogame
blog.playcanvas.comHow I turned a photogrammetric 3D Gaussian Splat scene into a playable browser FPS - with collision, pre-baked lighting, navmesh-driven NPCs and behavior-tree AI, all in PlayCanvas.
3DGS.cpp
github.comperformant, cross platform Gaussian Splatting with Vulkan
3DGS implementation in Nvidia Warp
github.comclean, minimal, runs on CPU and GPU