Curved Space Shader in Three.js (via 4D sphere projection)
Curved Space Shader in Three.js (via 4D sphere projection). I made a GLSL shader that bends 3D space using a 4D hypersphere projection.
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Three.js recently introduced TSL (Three.js Shading Language), a way to write shaders in pure JavaScript/TypeScript that compiles to both GLSL and WGSL.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
PolyCSS
polycss.comA 3D engine for the DOM (without WebGL)
An interactive 3D WebGL globe that visualizes real-time daylight cycles. Built with Globe.gl and pre-processed spatial data pipeline.
3D Website
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