ManimGX
Manim's API on a Rust/wgpu engine, for 3D videos in Python. The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core. Video as code took off with the Opus 5.5 release.
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Manim (3Blue1Brown's animation engine) in the browser via WebGPU
studio.academa.aiGrant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos.
Mathematical animations for the web — Manim in TypeScript
I've been building prototypes of new AI learning tools for months, but I recently learned that 3blue1brown open sourced his incredible math animation library, Manim, and that LLMs could generate code for it without any fine-tuning.
I love making small 2D pixel art games, especially using tools that have some constraints.
Python at the Speed of Rust
blog.fxn.aiI’m sure many of you are familiar, but there’s a treacherous gap between finding (or building) a model that works in PyTorch, and getting that deployed into your application, especially in consumer-facing applications.