Less Slow C++
Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO. Earlier this year, I took a month to reexamine my coding habits and rethink some past design choices.
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Minimal Rust-inspired C++20 STL replacement
written in Rust