Photorealistic ray-traced micro-voxel FPS
Photorealistic ray-traced micro-voxel fps engine.
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High‑performance GPU‑driven voxel engine (C++23, OpenGL 4.6), binary greedy meshing, lock‑free VRAM cache, and GPU frustum culling.
We ported pbrt-v4 to Julia and built it into a Makie backend.
turning photos into oscillating wave animations (JS FOSS project)
collidingscopes.github.ioTurn photos into funky wave animations
A CSS Voxel Editor
voxels.layoutit.comNo WebGL, Just HTML Cuboids