I wrote a C++ ray tracer from scratch without AI
C++ Path Tracer from scratch with zero third-party libraries.
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We ported pbrt-v4 to Julia and built it into a Makie backend.
a Rust ray tracer that runs on any GPU
github.comeven in the browser
A fast
github.comdependency-free traceroute implementation in pure C
A software raytracing engine written in WebGPU
A modern C++20 AI SDK (GPT‑4o
news.ycombinator.comClaude 3.5, tool‑calling)